Why we built it
It started with an aim that kept drifting to the left during a ranked match. The stick sat at rest, untouched, yet the character on screen kept walking. The real frustration was not the drift itself. It was having no quick way to know whether the fault lived in the game, the settings, or the worn hardware under the thumb.
The tools that promised to settle the question were rough to use. Pop ups covered the screen. Some asked for an account before showing a single button press. Others pushed a download that led nowhere useful. So we made the page we wished had existed that night. Open it, press any button, and see the controller respond at once.
What began as a quick personal fix turned into something a lot of people seemed to need. Streamers wanted it on screen for their viewers. People returning faulty pads wanted proof for a warranty claim. We kept refining it, and that is the tool you use today.
